In a previous posting I mentioned Dariush’ pattern system, and how it was on a par with Moyo Go’s in terms of pro-prediction.
(But Moyo Go gives accurate statistical data on moves, Dariush doesn’t and there are many more big differences that make Dariush, in my opinion, not a serious competitor YET).
Of course I have many […]
Entries from October 2007
Improving the pattern system
October 30th, 2007 · No Comments
Tags: general remarks
Done with the great games cleanup
October 26th, 2007 · No Comments
Translating the Chinese names took days of hard work, and I still didn’t manage to do the ones with morwe than 3 characters. I discovered that almost all names I had translated belonged to amateurs, so I later deleter more than a hundred games.
I found a couple of name lists on the web and used […]
Tags: Moyo Go features
Translating all Chinese names
October 21st, 2007 · 1 Comment
I realize that it’s hardly a groundbreaking feature, but I have taken to translating those players’ names that are not yet done. I do Google searches on their Chinese names, and search for English pages only. When I find at least two sites that state them with the same name, I use it, otherwise I […]
Tags: Moyo Go features
Moyo Go Studio pwned!
October 21st, 2007 · 1 Comment
Someone told me that the game packs he paid for & downloaded don’t install properly. Turns out I used the wrong setup files. That’s what happens when you migrate stuff you haven’t worked on in over a year to a different computer and don’t test rigorously..
Three people have bought game packs (two in the US […]
Tags: Announcements
Wikipedia pwned!
October 20th, 2007 · No Comments
I thought I’d use http://en.wikipedia.org/wiki/Go_players to enlarge Moyo Go’s automatic Asian-to-English spelling converter. Well, that’s useless, because the Wikipedia article is full of blatant errors:
Look behind the name of Yasuro Kikuchi. You know what the Japanese name between braces is? “Kato Tomoko”! The link to Yasuro’s page has his correct name.
Funny how someone like myself, […]
Tags: Moyo Go features
MasterGo pwned!
October 19th, 2007 · 2 Comments
Remember my post about the duplicate Korean names due to non-uniform spelling?
Here is part of a list of players that have games in MasterGo’s database: (MasterGo must bear the brunt today because AGA’s webmaster is also the programmer of MasterGo and Slate & Shell is the company of AGA’s leadership, and AGA is boycotting Moyo […]
Tags: Moyo Go features
Bearden on Tesla
October 18th, 2007 · No Comments
I often watch documentaries when I am waiting for something to finish crunching. Here is one of the most interesting things I have watched in a few years, and I watch about a thousand documentaries a year. It is hard to follow for folks without some basis in electronics, but it is an excellent explanation […]
Tags: Interesting stuff
Normalized Korean names
October 18th, 2007 · No Comments
While I am making a name filter for the pattern results (example patterns, Fuseki and “Kombilo” patterns), I discovered that a lot of pro games have alternate spellings:
Pak Yeong-ch’an
Pak Cheong-sang
Is this one and the same person or not? If so, which spelling is preferrable? I am fixing this problem as we speak:
This is the socalled […]
Tags: Moyo Go features
Dariush got me thinking
October 17th, 2007 · No Comments
Dariush has been shouting that it has a better pattern system than Moyo Go, so since I decided to start working on the program again, I had a look at Dariush. It is easy to make critical comments about the look & feel and functionality of that software, but that might be unfair, as I […]
Tags: Uncategorized
Free bugfix releases
October 17th, 2007 · No Comments
Some customers are not very happy that I promised them free bugfix releases an am now reneging on that promise.
I’ll see what I can do. One of the main problems (the only really big problem, perhaps) is downwards compatibility with the databases. When I add fields to the databases, the bugfix release should somehow downgrade […]
Tags: Uncategorized